Hi there, I'm new there and i'm just starting my pulp journey.
I've tried to find an answer by myself on this forum but i'm struggling with tile / player positions in general..
my goal : have a better understanding of events and how to trigger them according to specific conditions, especially according to position.
for exemple:
I would like my player to be able to grab a torch ( no problem with that)
I would like to make a dark wall (sprite) to change to a lit wall tile when the player walks by it holding the torch and go dark again when the players is out of range.
my problem:
I'm missing something understanding event.px
Since for certain applications I would like to get these values to trigger animations / events
I' first tried to label player's coordinates in real time by using:
on update do
P_X = event.px // Store starting position
P_Y = event.py
end
on draw do
// Print player position----------------------------------
label "{P_X}" at 1,1
label ":" at 2,1
label "{P_Y}" at 3,1
end
but it doesn't work the expected way...
i'm struggling with tile / player positions in general.
if anyone has an idea on this it would make my day (and make me feel a lil less dumb )
Thanks!
I managed to make a sprite behave according to the player's position.
I made an "eye" follow the player, but I'm struggling with diagonals.
here's my code :
on GAME script
on loop do
emit "eyeMoveUpdate
end
on EYE sprite script
on eyeMoveUpdate do
eyePosX = event.x
eyePosY = event.y
if event.px<eyePosX then // player is on the Left side
frame 3
elseif event.px>eyePosX then // player is on the Right side
frame 4
elseif event.py<eyePosY then // player is above
frame 1
elseif event.py>eyePosY then // player is under
frame 2
end
end
for exemple:
if the player is NorthWest. (up / left)
it should be:
event.px < eyePosX
event.py < eyePosY so two conditions at the same time..
but I'm not sure how to implement them in else if ...then