Circle colliders

I would love to have circle colliders that can interact with each other and rect colliders. I'm making an Arkanoid-style game so I have a ball, but the ball can hit the corners of bricks even though it might look like it should pass right by. I also use the touch property of collisions which I think can be confusing with rect colliders (which point on each collider is it basing the touch on?), whereas with a circle collider there is only one possible collision point.

I rolled my own (likely not great) collision because of this.

However, could you use the squares and then when the sprite you know is circular collides do some extra checks and calculations?

I probably could, but then I'd have to manage the collisionResponse for every collision. The SDK is already so nice - I think adding circle colliders would be the cherry on top.

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