Class compliant usb MIDI

I guess this is not something that most games need but I think it would be cool to add a class compliant usb MIDI endpoint. That would mean one could connect and receive MIDI data like note onset or cc changes with a DAW or other MIDI devices. With the modern audio things this little device can do, it could make sense right?

I don’t think it should be that computationally heavy and keeping it over USB rather than say Bluetooth MIDI, it shouldn’t use crazy amounts of battery power.

That’s something I would love to see anyway.

Cheers for listening

ERik

5 Likes

I want that so bad! The main roadblock is that we're currently using an older version of ST's toolkit, which doesn't have a composite USB driver. I think the latest version does, and we'll be updating to that soon. If it somehow doesn't work out we're also hoping to get Bluetooth MIDI working once we have some room to work on new features. :slight_smile:

9 Likes

That's awesome to hear that it might come in the future. Hoping for composite USB driver.

Cheers

ERik

Any news on this? +1 for class compliant USB midi! :pray:

3 Likes