I suggest adding gamepad (xbox/playstation) as available input for simulator:
D-pad →
Left stick → Accelerometer
Right stick →
Right button (B/⭘) →
Lower button (A/🞩)→
I suggest adding gamepad (xbox/playstation) as available input for simulator:
D-pad →
Left stick → Accelerometer
Right stick →
Right button (B/⭘) →
Lower button (A/🞩)→
This is already possible.
See docs: 3.4. Using the Playdate Simulator
The simulator can also be controlled by a select number of a compatible USB game controllers or the Playdate console itself, if connected.
Choose menu Controls > Configure Controllers...
If your controller is not supported (one USB pad I use has d-pad as two axes) you can use Controllers.app, or similar app, to map controller to keys.
I use xbox series x controller, simulator doesn't response to it. I do not have "Configure Controllers" on windows simulator:
Oh! The feature is missing on Windows.
try an external app to remap your controller to keys/mouse.
I suggest using Xpadder till this feature gets added. Though I don't know how it'd support the crank...
This was added to the Win/Linux Sim a while back, FWIW.
How can I use the real accelerometer output of a controller for this? I can only use the left or the right stick to control the accelerometer, and not the accelerometer itself from it. While for most apps it works okay, is kinda hard to simulate a real person using the device accelerometer for my game at least.
Controller accelerometer support is, somewhat ironically, not supported at this time. Sorry.
It's okay, I managed to get it simulated with some tricks. Another question tho, do you guys plan to add the Full Screen option into the Linux version?
There was some weirdness with full screen mode on linux last I looked I didn't want to chase down. We may revisit it in the future. In the mean time, if you want full screen I would recommend using Mirror.