I suggest adding gamepad (xbox/playstation) as available input for simulator:
D-pad →
Left stick → Accelerometer
Right stick →
Right button (B/⭘) →
Lower button (A/🞩)→
I suggest adding gamepad (xbox/playstation) as available input for simulator:
D-pad →
Left stick → Accelerometer
Right stick →
Right button (B/⭘) →
Lower button (A/🞩)→
This is already possible.
See docs: 3.4. Using the Playdate Simulator
The simulator can also be controlled by a select number of a compatible USB game controllers or the Playdate console itself, if connected.
Choose menu Controls > Configure Controllers...
If your controller is not supported (one USB pad I use has d-pad as two axes) you can use Controllers.app, or similar app, to map controller to keys.
I use xbox series x controller, simulator doesn't response to it. I do not have "Configure Controllers" on windows simulator:
Oh! The feature is missing on Windows.
try an external app to remap your controller to keys/mouse.
I suggest using Xpadder till this feature gets added. Though I don't know how it'd support the crank...
This was added to the Win/Linux Sim a while back, FWIW.