As far as I can tell, this usage of synth:copy()
also seems related to this OS crash I filed a few months back E0 crash with Lua game on SDK 2.0, as the above workaround appears to avoid it.
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As far as I can tell, this usage of synth:copy()
also seems related to this OS crash I filed a few months back E0 crash with Lua game on SDK 2.0, as the above workaround appears to avoid it.