Hey all, longtime reader, first time poster.
I’m trying to implement a basic crank to attack function in my game, but can’t seem to get the crank to register.
The attack works fine as an “on confirm do” but if I use the same code with an “on crank do”- nothing happens. I even recently tried it with adding the event.ra conditional but still no luck getting it to register.
When I try to test the crank registration at all with a simple “on crank do; say “cranking”” it works.
Any ideas?