Clever idea! I didn’t even realize the Playdate had that accelerometer. I did find it a bit hard to crank without triggering it, so adjusting an angle could cause my level to shift or ball speed to change. But I also could never really figure out the impact of cranking on the angle … i.e., do I crank continuously? is there a directional indicator I’m missing?
I finally settled on trying to keep it still and just tapping the top left or right corner of the device to shift the level to clear things out.
Boss levels got a full overhaul: 4 distinct layouts (fortress, towers, serpent, vault) instead of just one, each with a guaranteed way in, the old version could softlock. First boss now appears at level 20 instead of 60 (then every 10 levels), so you'll actually see it. New: dedicated "BOSS" HUD label and a dramatic sound cue when a boss level starts.
NEW
• Event-based submission system: paddle moves, ball collisions, brick hits now tracked as semantic events instead of raw frame dumps
• Submission file size optimized: 724 KB → 41 KB per game
• Daily Challenge section restored on leaderboard
FIXED
• Score processor now correctly validates and displays daily challenge scores
• Event detection state properly initialized after game reset
DETAILS
Ghost-Replay Feature 2 shipped. Game captures only state changes (paddle_x, ball velocity, brick hits) during play. Top scores can now be replayed as overlay ghosts in future versions.
Chain brick hits without touching your paddle and watch your multiplier climb: 2× after 5 hits in a row, 3× after 10. One paddle bounce and it's back to 1×, so the risk is real ... do you keep juggling for the multiplier or play it safe?
Live Ghost Delta
Racing your own best run just got clearer. A live +/- readout in the top-right corner shows exactly how far ahead or behind your ghost you are, updating in real time as you play instead of only telling you at the end.