Crash happens on both Simulator and Device
I'm doing this
local track= {}
local synth= {}
local wave = {}
local waveString = {}
local instrument= {}
local pitch={}
local volume={}
local attack= {}
local decay= {}
local sustain={}
local release={}
function setSynth(s,w)
if w==1 then s:setWaveform(playdate.sound.kWaveSine) end
if w==2 then s:setWaveform(playdate.sound.kWaveSquare) end
if w==3 then s:setWaveform(playdate.sound.kWaveSawtooth) end
if w==4 then s:setWaveform(playdate.sound.kWaveTriangle) end
if w==5 then s:setWaveform(playdate.sound.kWaveNoise) end
end
function waveText(w)
if w==1 then ws="SINE" end
if w==2 then ws="SQUARE" end
if w==3 then ws="SAW" end
if w==4 then ws="TRI" end
if w==5 then ws="NOISE" end
return ws
end
for i=1,4 do
track[i]=snd.track.new()
sequence:addTrack(track[i])
synth[i]=snd.synth.new()
wave[i]=i
waveString[i]= waveText(wave[i])
setSynth(synth[i],wave[i])
instrument[i]=snd.instrument.new(synth[i])
track[i]:setInstrument(instrument[i]) -- THIS ONE GETS THE ERROR
synth[i]:setADSR(0, 0.1, 0.1, 0.2)
pitch[i]=700
volume[i]=0.25
attack[i]= 0.05
decay[i]= 0.12
sustain[i]=0.1
release[i]=0.14
end
This one is where it crashes and it worked before for sure
track[i]:setInstrument(instrument[i])
There was no issue on 1.13.0, not sure about 1.13.1
Didn't see anything in changelog