Dev Blog | Comet

My game is now called Comet

My wife and I had a great little brainstorming session which actually give me a dirrection to start developing the game.
We have an idea for our characters and the basic plot which will drive the player to head off.
Let hope the scope is small enough to allow me to finish the game this year.

~~ RING OF LIGHT V3 ~~

Also, after hitting my head against the wall for too long trying to get this mechanic working, I called in the big guns.
@Drew-Lo!
Drew was polishing up his Dr Panic game, so I thought he might have a moment to help me.
He said he was happy to help!
I asked if he could create a system that changes tile frames whenever they're in the light.
But as we chatted, I realised that you then couldn't animate them. So maybe a system that uses swap might be better.

Well he went and did both!

Drew explains how he does it in his own tread: Implementation of limited sight mechanic in pulp

The short version is we use frame manipulation for static world tiles and sprites for tiles which are animate.

This new system allows outlines of objects which lets me create an effect which is closer to my original vision like Spooky House.

Animation

Now on to making the town and looking at character art.

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