Device - show crank indicator in C pauses game

Using C “port” of LUA playdate.ui.crankIndicator from:

totally trashes device performance when drawn on screen:

  • green section: crank undocked
  • red section: crank docker (e.g. drawCrankIndicator called)

oh interesting, I don’t know what I’ve done to make that happen :sweat_smile:

Is the scale 1 or higher?

oh! I wanted to delete the post but clearly didn’t :zany_face:

I tried a standalone repro and couldn’t get the same effect - there is something in my main game clashing with your code, I’ll try to dig further.

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