Using C “port” of LUA playdate.ui.crankIndicator from:
totally trashes device performance when drawn on screen:
- green section: crank undocked
- red section: crank docker (e.g. drawCrankIndicator called)
Using C “port” of LUA playdate.ui.crankIndicator from:
totally trashes device performance when drawn on screen:
oh interesting, I don’t know what I’ve done to make that happen ![]()
Is the scale 1 or higher?
oh! I wanted to delete the post but clearly didn’t ![]()
I tried a standalone repro and couldn’t get the same effect - there is something in my main game clashing with your code, I’ll try to dig further.