Devlog: A Game About Climbing Mountains

I wrote about how I achieved this in Resonant Tale here in my devlog.

It’s not the only way to get the appearance of smooth movement - for example it’s also possible to draw a tile at a fractional grid position by using variables with non-integer values. For my purposes in Resonant Tale though faking the appearance of smooth movement with tile animations while still being snapped to the grid was exactly what I wanted :slight_smile:

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