Devlog: A Game About Climbing Mountains

I’m making a little adventure game in pulp! It’s called A Game About Climbing Mountains!

For now, this is what is done:

  • Save point system (thanks to Simple Save Point Example )
  • Introduction
  • Story
  • Starting village is complete (it is called Yodeleheehoo)
  • Little trade sequence based on Link’s Awakening
  • Trees :slight_smile:
  • Pressing B makes a brand new Inventory System appear (in progress)

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Fun intro! Look forward to seeing more :slight_smile:

1 Like

Actually I want to put a cinematic instead of that text. The only thing is I have no idea of how am I going to do that :smiley:

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New stuff.

I wrote this WoNdErFuL code for the inventory, but I don’t understand why when I have something in it, the “money” stat dissapears. Here you have images and the code if someone wants to help me :slight_smile:

on cancel do
	say "\n\n    You check your inventory..." at 2,2,19,7
	menu at 2,2,18,7 then
		if Worm==1 then
			option "A worm" then
				say "\n\n       That's a worm." at 2,2,19,7
			end
		elseif Map==1 then
			option "The Valley's map" then
				say "\n\nIt's a map. Somehow it was a worm before..." at 2,2,19,7
			end
		elseif Money>0 then
			option "{Money} bucks" then
				say "\n\n       These are {Money} bucks.\nYou're not sure about how you got them, tough." at 2,2,19,7
			end
		elseif Money==0 then
			option "An empty wallet" then
				say "\n\n\n  You have no money. Find a job!" at 2,2,19,7
			end
		elseif A==1 then
			option "Back" then
				
			end
		end
	end
  end
end

1 Like

Issue solved. I wrote elseif instead of if everywhere. :slight_smile:

Now it works properly

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For starters, you can put a dialogue box on top of another one.

say "Something should go here" then
    say "And then something after that..." then
        //Code can be added here
    end
ene

from here you could add other stuff like changing rooms, move tiles by manually replacing their positions or play a sound.

There's also wait, if you need something to ocurr after a period of time.

With just these two, you can turn it into a cinematic intro.

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Thanks! But actually what I wanted to figure out is how to make animated cutscenes in pulp. I mean, is there a better way instead of writing 8783756987454 “tell x,y to swap to”? Nevertheless, I did not knew about multiple “say” at a time, so thank you very much!!! :smiley:

1 Like

Today’s Devlog:

  • Fixed an error that would make the map item not to appear in the inventory after saving the game.
  • Finished the inventory system
  • Fixed an error that would make only the first save point to actually work
  • Expanded a bit the terrain and added another shop that sells a brand new item: the MaGiC oRb, that tells the player what to do next, butt to acheve it you need to complete a secondary mission.

2 Likes

You can create animated tiles in Pulp, if you want to make a scene less static. However for fully animatated scenes, it's a bit trickier and will take a lot of tiles depending on the size. The general idea is to take an image (equal or less than the size of the screen), split them into chunks and place them into a room. There is a tool for aesprite that lets you import large animations into pulp.

You can create a couple of loops that place the tiles from top to bottom without having to swap every tile on screen manually. There's a much comprehensive guide on how to do this with imported tiles but it's something like this, it draws all tiles on screen.

x = 0
y = 0
tile = 0
while y <=15 do
    while x <= 25 do
        tell x,y to
            swap tile
        end
        tile++
        x++
    end
    y++
end
1 Like

Oh thank you very much!!

2 Likes

Today’s Devlog:

  • Added the option to erase all data via the save points.

  • Added some sounds when saving and when resolving a puzzle (pretty much like in the Zelda series)
  • Finished the way between Yodeleheehoo and Mt. Elf

  • Added an easter egg:

I’m not gonna tell you!

  • Added a sign with the controls at the beginning:

If you have any suggestions, I would greatly appreciate them.

2 Likes

Also, I have a question. I don’t know if you know Playdate game Resonant Tale which is a super great game.

In this game, the player instead of stumbling around, like in classical pulp games, it moves fluidly.

How can I do that?

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I wrote about how I achieved this in Resonant Tale here in my devlog.

It’s not the only way to get the appearance of smooth movement - for example it’s also possible to draw a tile at a fractional grid position by using variables with non-integer values. For my purposes in Resonant Tale though faking the appearance of smooth movement with tile animations while still being snapped to the grid was exactly what I wanted :slight_smile:

2 Likes

Thank you so much! I'll read it right now! :smiley:

By the way, I'll put you in the "Thanks to" section of the credits, because I think it's great that such an important developer like you is interested in my little pulp game. :playdate:

2 Likes

Hi!

I love how you are developing your game, it's so good that Big creators are giving you advise.

I think your game'll be great!!!

1 Like

So, today’s devlog:

Thanks to @orkn I implemented a smooth movement system in the game. The thing is there is a little problem. The walking animation only is active when the player moves to the left. Does anyone know what happens?

Screen recording 2025-10-25 12.31.37

2 Likes

So, Da News:

  • Issue solved :smiley:
  • You've already seen that the game is primarily dark. Do you think it would look better in light mode?
  • Yes
  • No
0 voters
  • Added this guy over here Screenshot 2025-10-27 14.24.59
  • Made the inventory better

  • I made another card (the previous one was ugly)

On the device!

  • Also added a new launch screen!!!

    I was 2 hours doing this

2 Likes

So, Da News:

Ignore that poll. I’ve had a ReVeLaTiOn last night. You see, I discovered I can turn drawings into pulp rooms. And so, I’ve decided that I will draw everything, and so it will be at least less ugly, and actually it will look as a comic book (i hope)

Also, I changed the initial text explaining the story by a letter:

3 Likes

Why does it look like the journalist is Termine? :rofl::rofl::rofl: (I just love it :slight_smile:)

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Ladies and gentlemen, I have an announcement…

(drumroll)

(Announcement here)
Hahaha. Seriously though, here's the announcement.
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHA Open this

Happy Halloween!!!

Now, seriously. This is the announcement… (drumroll)

A GAME ABOUT CLIMBING MOUNTAINS WILL HAVE @Don_Nunoshi AS ITS COMPOSER!!!

HURRAY!!!

1 Like