cw: alcohol
What I've got here is a simple "gather resources and combine them to make things you can sell" game going on.
You grab the resources and bring them to the still, and depending on your combination you can craft different things (as of right now, only craft beer and vodka haha).
My plans so far:
- Add in all the combinations I came up with (13 as of now) and get them functioning in the menu,
- Figure out how to best inventory the finished products, so that...
- You can take them to a store and sell them!
After that, I want to game-ify it a bit more:
4. Make 3 rooms: Distillery, Store, and the Field between them,
5. Resources randomly generate in the field (starting with just 1, plus Water made at the distillery. All of the lowest level items are 1 resource + water so you'll be guaranteed to be able to make something at the beginning),
6. Once you've made a certain amount of money, you get additional resources in the field, but also bugs that eat the resources... and you!
At that point, it will be an actual game! But I have further ambitions:
7. Split up the crafting process to be slightly more accurate to the actual process: one machine to make mashes that either become various beers or can be distilled to make various harder liquors, different qualities of stills, water purification, barrels for aging, etc.
8. All of that necessitates more products to sell (and be drawn), and a store system for buying and upgrading equipment
That's what I've got so far! I'm looking forward to attempting an actual devlog this time around. I think I've found versions of all the stuff I want to add to this in other projects on the forum, so I'm excited to get in there and do it! I'll probably wait til I've got at least the store running before I post the game file, but I've got some screenshots. Did some quick art and messed around with the font a bit.
And now, here it is!
Distill, My Beating Heart!_0_2.json.zip (12.7 KB)
(I also realized now that I left in the Smiley Face tile that gives you a bunch of stuff that basically just lets you beat the game. I was using it to test the end game. So use it or don't!)
Changelog:
0.1: You start with only Barley and Water available, and gain an addition resource at $5, $100, and $500. No "ending" yet, but you can make every drink. Sound effects but no music. There are also little informational signs with tidbits about the process.
0.2: Added a Farmer and Salesman. Farmer gives you the final ingredient after you have sold enough stuff. Salesman upgrades your still for $20, $200, and $750. Then you can do the new end game sequence. I've also added bugs to the field at relatively low rates. They don't move but they take a lot of stuff if you touch them so don't touch them.