Double click in pulp!

Yeah, it could be fine in a lot of cases. Just depends on what you want and what you're working on. Here's the (much simpler) code for doing it while still processing the single b presses.

player script

on cancel do
    if framesSinceBPress<5 then
        say "good job, you double clicked 'B'"
    end
    framesSinceBPress = 0
end

game script

on loop do
    framesSinceBPress++
end

You'll run into problems if your single b press does anything like triggering a say or opening up a different menu, but if you're just swinging a sword, this code might be just fine. Otherwise you'll wanna use the code in the original post.

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