Really quick question
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5
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43
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January 24, 2023
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Help with how Collision Functions work (and bonus OOP class identification)
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7
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78
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January 21, 2023
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New Utility for Creating a Project
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1
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87
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January 18, 2023
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Basic Image Transformations
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3
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59
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January 18, 2023
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Smooth move or animation (with frame + swap)
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1
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377
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January 6, 2023
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Pulp how-to: chaser enemies
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6
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449
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January 6, 2023
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How do I import a sprite?
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16
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1516
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January 2, 2023
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Help with player position save
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9
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253
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December 25, 2022
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How to draw a tile any where on screen?
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8
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61
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December 23, 2022
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Using drawCell override with object subclasses?
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3
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69
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December 23, 2022
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How to... ice and conveyor belt tiles for sliding puzzles
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5
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485
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December 7, 2022
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Auto advance say dialogue boxes
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0
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68
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December 2, 2022
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Noob question about the screen
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1
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130
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November 22, 2022
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Photoshop/Affinity templates that auto-convert full-color multi-layer art to B&W dithered grayscale on the fly as you work
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10
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194
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November 22, 2022
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One .mid to rule them all 🎶
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2
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104
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November 21, 2022
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Dialogue intensive game
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7
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407
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November 16, 2022
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Video progress of building Jewel Defender - my first game - Session one
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0
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97
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November 7, 2022
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Rotate the "Crank" and the image disappears
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2
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107
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November 4, 2022
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Creating separate enemy health pools?
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1
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87
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October 30, 2022
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Vscode compiles but doesn't launch simulator
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2
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95
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October 5, 2022
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Animated CRANK icon UI for PULP
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5
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241
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October 3, 2022
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Implement += etc for custom class?
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4
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68
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September 29, 2022
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How to create a triggering tile?
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1
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111
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September 23, 2022
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Can I use midi files with my own samples as instruments?
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6
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104
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September 19, 2022
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TUTORIAL: Compiling Lua projects on Windows
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8
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2290
|
September 18, 2022
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How to make a score multiplier with demo game
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0
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67
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September 16, 2022
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Cancelling wait execution on moving room
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0
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86
|
September 12, 2022
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"Performance on Playdate" (book) pre-orders now open
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2
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412
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September 6, 2022
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How to create your own start screen with cursor
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0
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165
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September 3, 2022
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My collection of demos / example code for PlayDate (Lua, some C)
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6
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686
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August 28, 2022
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