Pulp how-to: two-tile-tall player
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16
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5488
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August 31, 2024
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Tutorial video: "Variable" Crank Controls
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1
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94
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August 26, 2024
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A video-series about Pulp game development
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2
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107
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August 26, 2024
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Interacting with an exit through a solid tile
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1
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27
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August 23, 2024
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How do I disable input from the d-pad?
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6
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193
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June 6, 2024
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Nova 11 Code completion not working for Playdate SDK
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12
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417
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August 15, 2024
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[CPP] Guide: C++ on Playdate
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51
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5237
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August 12, 2024
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How to create your own start screen with cursor
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1
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692
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July 24, 2024
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Horizontal "wavy" visual effect
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1
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68
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July 24, 2024
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How to read properties off of a sprite
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3
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96
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July 15, 2024
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Add install instructions for the SDK
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1
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184
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June 9, 2024
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How to generate wavetables for setWavetable?
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2
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88
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July 4, 2024
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Trying to understand the concept of a player
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2
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220
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July 1, 2024
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Pulp Simple Platformer Example
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4
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1025
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June 27, 2024
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Box2d integration
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7
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236
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June 26, 2024
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Pair Programming inquiry
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2
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140
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June 22, 2024
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Grhm's unfinished demo's and template projects
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10
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872
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June 16, 2024
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How-To: Make sprites pushable
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3
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1175
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June 9, 2024
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🔴 Youtube Series where I build YOUR game idea!
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1
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192
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June 6, 2024
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TUTORIAL: Compiling Lua projects on Windows
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10
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5964
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May 21, 2024
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Saving microphone output
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10
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159
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May 20, 2024
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Categorised Rooms OR other methods for Room Rules
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4
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134
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May 10, 2024
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Is it possible to have something happen only once?
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1
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116
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May 5, 2024
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E0 crash for no apparent reason
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7
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164
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May 4, 2024
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While loops crashing the game
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4
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182
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April 29, 2024
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Collision checking library (a tale of reinventing the wheel and fighting the garbage collector)
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3
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462
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April 28, 2024
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Sprites, Arrays, and Update
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1
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143
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April 25, 2024
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Easy-To-Use Moving Sprite/Item Code
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0
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199
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April 12, 2024
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Recreating pokemon wavy sprite effect
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2
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403
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April 3, 2024
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How to list a game as 'Coming Soon'
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2
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192
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April 6, 2024
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