Draw command doesn't have an option to set the frame

We (me and others) are trying to create smooth movement for the player.
Best way to make a player draw on multiple tiles is using the (you've guessed it) draw function.
Only thing that's stopping us is that using the draw function on a tile with animations. will just keep looping the tile's animation. Can we can an animation reset command for the draw function OR individual frame selecting for the draw command?

This would give lot's of options overal and not only for this particular use-case.

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This gets a +1 from me, being able to draw a specific frame would be much neater than how I've currently being working around this!

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A couple of years late, but just hit this as well - I'm having to separate frames out into different tiles and keep track of which one to draw. Not too bad with just 2 frames on 2 tiles, but it would definitely get out of hand with more frames very quickly.

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