I have a initialize function that is called in main.lua that sets a background image with
gfx.sprite.setBackgroundDrawingCallback. Then in
playdate.update() I call
playdate.drawFPS(0,0). When doing so, the FPS isn't visible. If I offset the x,y of the background callback it still isn't visible. Only when not setting the background is the FPS shown.
The FPS should be visible when calling