What Happens:
I have a initialize function that is called in main.lua that sets a background image with gfx.sprite.setBackgroundDrawingCallback
. Then in playdate.update()
I call playdate.drawFPS(0,0)
. When doing so, the FPS isn't visible. If I offset the x,y of the background callback it still isn't visible. Only when not setting the background is the FPS shown.
Expected Result
The FPS should be visible when calling setBackgroundDrawingCallback
.