- load source image as
image
sprite:setImage( image:fadedImage(1.0, playdate.graphics.image.kDitherTypeBayer4x4) )
- resulting image is incorrect
- it is shifted horizontally left by one pixel compared to the source
- left-most column of pixels appears as the right-most column of pixels in the faded image
Result
- a jarring transition from our faded image to the original image
Workaround
- use a different image as source for the fade, with a second image for after the transition
Notes
- not tested any other dither types
- not tested
drawFaded()