Overview: Sprites!
Hi there, I’m Chris (AffinityChris), one of the devs on Drodian’s (De)Fault. I’m primarily an artist on the project, but much like most of us small devs I get my hands in all the pies depending on project needs.
I’m here today to show you the good stuff - character sprites!
Our Main Character








Our inspiration being The Tower of Druaga, I felt we needed a “classic” seeming hero type and paired with the world being more in the sci-fi cyber realm, I found myself drawn to a more Tron or Mega Man styled character, but I’ve always been fond of the goofiness of Ratchet & Clank’s Captain Quark.
So I made him nice and beefy with a good ol' butt chin and sent him on his way.
All of the sprites are composed of an armless body, a left arm (shield and side-shield), and right arm (sword and empty). We built it this way so that the player could always move around without being forced to stop when drawing or lowering their weapons. Plus, as we make more unique items for upgrades, instead of building dozens of sprite sheets to account for the combinations of equipment, we can instead just replace the sheet for just the left or right arms independently.



(Side note, the sprite you’ve seen of our main character in earlier posts has been a placeholder until this guy was ready for the lime light.)
Enemies & Objects
We’re still pretty early in development, but our lovely lead dev Nathan created some delightful goons to act as our problem through the journey. He’ll handwave this, but I think they have some real character to them.




Eventually, some of these may get reworked and polished up, but this’ll give you an idea of what the major pieces of the game look like.
Stay tuned for more! We’ll keep posting in this thread, but if Bluesky is more of your speed, I’m the one that’ll be posting over there most of the time.
Cheers!
AffinityChris | Drodian’s (De)Fault | Affinity Archives

