Current Progress
Echo is a metroidvania with no combat, set in a world that is slowly being turned into stone.
- 3 Major Areas each with their own mechanics, NPCs and simple quests
- Inventory / Items / Locks & Keys / etc
- Traversal abilities that can be used in multiple ways
- Lots of collectables and secrets
First Post
First time writing but I've been looking at everyone's awesome games on here for a while now, this console & community is great!
A little backstory, I've been working on a 3d platformer for a while and after getting the demo on steam I was ready to start the world-building and level design of the game properly but along with a new job it was so much to tackle I ended up pivoting to another game entirely for about 6 months.
Since I was waiting for my playdate to arrive after ordering early this year I wanted to make a game for it, I followed some of SquidGodDevs videos and before long had a nice little platformer.
So to refresh my mojo before making the big 3D one and to establish a better foundation of the world I decided to make a 2D prequel to it, just for the Playdate!
Without going to much into boring story stuff, it's set 200 years before and has no combat, it's just tricky platforming. There's classic abilities like dash and double jump, items and 3 major areas, each with it's own small quest and mechanics.
You rest at a campfire to set your respawn point in classic souls-like fashion and talk to few NPCs to figure out what you have to do.
Just started a map cause the game got a little too big to just explore without getting lost
All said and done, I'm hoping I can wrap it up over the coming weeks, it's likely gonna be about 250 levels which isn't too big but I haven't tested it on device yet so I'm just hoping it'll run okay.
Thanks for reading, if there's interest I'll write up some more about it.