I usually structure gameplay data as tab-delimited text files, and I'm experiencing an issue on the hardware when attempting to read these .txt files. It works fine in the playdate Simulator, but when I upload it to device and run it there, I get "Error accessing buffer at 0x20033280". This address is consistent across different projects. I'm attaching a zip file containing a main.lua and a sample text file so that it can be reproduced.
I have tried now with the text file using the correct line endings (LF, not CR), unfortunately I am still having issues on the device. However, I have some clues now about where to continue investigating - and thank you for the reference to the related thread! With this, plus the sample projects, I should be able to figure out how to successfully package and load a text file.