I wanted to have a go at a number of "oldschool" demoscene rendering effects on a playdate. So what first started as a "let's see how many 3D polygons can the device render while still being at 20-30FPS", ended up somewhere entirely else, i.e. no polygons at all. Some pixel effects, some shadertoy-like SDF raymarching, and some raytracing (these are very limited of course).
How it started:
And how it is going:
Right now: this demo, which I randomly called "Everybody Wants to Crank the World", is submitted to a demoparty that is happening in just a few days (Outline 2024 in NL).
After the party finishes, I'll post videos, binaries and publish source code (which is all C) to github. Maybe write a blog post about development experience too.
Curiously enough, I could not find any already existing demoscene productions for the playdate. How come?
Yay, not only this looks super interesting, I love the song which you made the word play for the title!
And thanks for mentioning about Outline 2024. Seems like a cool event I'll keep an eye for future versions.
No demoscene stuff - not that many hardcore folk have come to pd yet. But there's a few in the Playdate Squad discord by now. Some cool 3D stuff is happening, there's been several different implementations of fast triangle rendering. I'll pop you a DM with the link so you can join if you're interested.