Exit tiles have recently begun to just show as black tiles in Pulp; same with edge exits. I assume this has something to do with the recent changes to Pulp (which are awesome and reduced a ~10 second boot time of my game on the hardware to ~6!).
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I was wondering about this too. Seems to mostly not be a problem, but it is odd haha. Mainly a problem for edge exits since they don't have the directional arrow now.
Yeah, they still work thankfully, so it's just an aesthetic issue for the single tile exits; its more confusing for the edge exits though.
Sorry to bump this thread a whole month later, but was there ever a fix for this? I've been finding the black blocks pretty disorienting, especially if I accidentally overwrite whatever tile is beneath the exit (which I sometimes don't discover until playtesting on account of the tile being completely obscured in Pulp). Miss those green exits every day.
Looks like they are fixed now. Green exits are back! Thanks to whoever fixed this!
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