I encountered some odd behaviour in my game because I accidentally had several room-edge exit tiles on top of one another. It took me a while to notice they were there! Ideally Pulp would not allow one exit to obscure another (in the exact same position). This would prevent a subtle 'gotcha' from occurring during development. Thanks for considering.
Related: Don't allow game to be saved/played when an unconnected exit exists. It results in the following errors.
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Thank you for fixing the first issue!