Feature request: Prevent exit tiles from obscuring each other

I encountered some odd behaviour in my game because I accidentally had several room-edge exit tiles on top of one another. It took me a while to notice they were there! Ideally Pulp would not allow one exit to obscure another (in the exact same position). This would prevent a subtle 'gotcha' from occurring during development. Thanks for considering.

Related: Don't allow game to be saved/played when an unconnected exit exists. It results in the following errors.

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Thank you for fixing the first issue! :playdate_heart_eyes: