You're the new owner of your very own rustic crab-catching boat.
Your dream is to sail the seas and catch enough crabs to make it
rich. Mysteries await as you progress through 16 levels.
Interactive story scenes full of unique characters.
Speaking of, meet Pierre. He'll sell you upgrades if you can
afford them.
16 levels, including 6 'boss' stages!
Missed!
Your objective is to catch enough crabs before the sun sets.
Bonus croins for catching the clam's diamond!
!! Poll Time !!
Do you prefer the incredibly informative info bar or
the unobstructive view of no info bar?
Info Bar
No Info Bar
Tough Choice
0voters
More updates to come!
16 Levels
6 Bosses
Top 5 High Scores
Save System
Achievements
Upgradable Ship
3 Endings
Digital Manual
Exclusive Soundtrack
It's been quite an adventure, and I'm pleased to announce fissh will release on the Playdate Catalog on August 5th!!!!!
That's an option I think I'll add to the info bar in a future build. More on the info bar below.
One of the design challenges we faced while making fissh was the limited screen space available to the player. To maximize player view, we implemented an optional 'info bar' that can be turned on by hitting the Playdate's Menu button, then selecting 'info bar' from the options.
The info bar contains how many crabs/things you must catch in order to beat the level as well as the amount of croins you currently have. Also, in a future build, what level you're on
The timer for the game is the sun for level stages and the moon for boss stages. The sun will start on the left side of the screen and when it sets on the right side, the level will complete.
The first two levels are veeeery short. The first levels are more of a learning tool to get a little used to the boat controls before getting to the first boss. All other stages have a lot more time for each stage.
We've heard a bit about the overall difficulty of the game. There will be a build out later today (if all goes well), that should address this issue. Catching things with the claw should be significantly easier.
Again, thank you for your interest and the constructive feedback! I'd love to what you think after we release the next update.
PS - As a side note... if you are on the starting screen, wait until the music ends. A secret screen will pop up with some useful tips.
Starting claw's catch radius has been significantly increased. Should still be difficult but not unfair.
Also, the manual for the game was originally an Easter egg. I think not having it easily accessible was a mistake as it contains some really useful information for players. In a future build, I'm going to just have the player hit B to access it. Thanks again for your feedback!