Flip-Flap Crank: A flip-book puzzle game - Dev Log

Hi everyone! :cyclone:

This is our first post here, and we’re excited to join the community! We are an indie game studio from Japan that creates both digital and analog (board/card) games. This is our very first challenge developing for the Playdate!

Our game, Flip-Flap Crank, is designed to utilize the crank 200%. It’s a puzzle game where you rotate the crank to reassemble jumbled-up flip-book animations.

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Coming from a board game background, we always start by making paper prototypes. We discovered that the act of physically reordering scrambled animation cards was surprisingly fun as a puzzle. Since the Playdate has the perfect crank for "flipping" through animations, we knew we had to bring this concept to life on this tiny handheld!

How to play:

  1. Use the D-pad to grab a frame.

  2. Rotate the crank to shift its position in the sequence.

gurupara-short_1

Once you think the order is correct, hit the check button. If the animation flows perfectly, you clear the stage!

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We’ve just finished all 28 stages! Yesterday, we did a full playtest from start to finish, and it took about 1.5 hours to complete all the puzzles.

Pricing Question: We are currently thinking about the price. We’re considering $3 USD, but we’d love to hear your thoughts. Do you think this is a fair price for this kind of experience?

We’re aiming for a release next month. Looking forward to hearing your feedback!

Takashi Hamada

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