When animating sprites in a sheet, are there specifically suggested frame bases based on the size of the sprite that I should stick to so the game doesn't choke? I'm just trying to understand how I need to think about how far the processor can be pushed with multiple elements of animation happening around. Like, can I have 10 objects running at a 15-frame base on the screen at the same time? Will parallax moving scenes choke the performance?
As I think about game design approaches, I'm trying to understand the limitations and how I need to think of things. Thanks!