using pd->graphics-setPixel(x, y, 1);
with a bitmap context set draws absolutely nothing to the image. for now gfx->fillRect(x, y, 1, 1, 1);
does the trick
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gah, you're right, it's always drawing to the main framebuffer. I'll fix that and also look for anywhere else in there I have it pointing at the wrong target.
Thanks for catching this!