Low priority: this probably won't often matter!
I made three really big fonts of 240 character height for my clocks app. Big characters, not all that big in total.
Their character widths are 93, 108, and 190. Only 16 characters in each (including space and <?>. And only 12 in the largest one.
The fonts all work fine in Caps—but the widest one (190x240) fails in my app (Mac Simulator): no errors, but only the first 6 characters in the table will render with drawText. (The digits 0 through 5.) The remaining characters render as blank. I'm simply doing drawText directly to the screen.
The other two fonts work completely.
The failing font's 4x3 image table is 760x720 px. (The next-biggest font, which works, has a 4x4 table of 432x720.)
Between those sizes, I wonder if there's some hard-coded limit, on either the width or the the total memory of a font's bitmap?
I'm already all set for my use case—loading the same PNG as an image or as an imagetable works fine, so I am just doing it that way instead of as a font.
But I thought I'd report this in case there's a font limit that isn't intentional.
I can supply the font if useful. (Separate .fnt and .png.)