It's not the most original idea ever but this is my first playdate game, so bear with me.
I thought it'd be fun to not lock the snake into the usual cardinal 4 directions but have it go all over the place with the crank (and all noodley). I was actually kinda surprised this wasn't a thing yet for the PD.
There's also a speed-adaptive background beat to get some extra "AHHHHH" into your gameplay.
I also got a bunch of ideas for features and improvements. If you can think of anything else, please let me know. I'm also happy to DM anyone a free copy or the code.
Yep I'm also learning the SDK, I've never done game dev before but I really liked how accessible it is with the SDK so I thought to give it a shot while waiting for my playdate to arrive
Comparing code / joining forces sounds great!! I'll send you a pm