starting to share bits and pieces of my game, guntrails
- https://twitter.com/superfunc/status/1611456518121205763
- https://twitter.com/superfunc/status/1604023584862613504
- https://twitter.com/superfunc/status/1609734787119579136
will write up more tech details later; but a quick summary
- runs (easily) at 50hz on device, limited by the systems full-redraw limit
- written in C99, no external libraries, outside of the playdate SDK used
- within the SDK, most things are not used(sprites, collision etc), in favor of a faster, hand rolled implementation
will be releasing it for free in a month or two
feel free to ask questions