How to create a triggering tile?

I found a solution:

on collect do
	TX = event.x
	TY = event.y
	
	isTriggered =1
end

on playerUpdated do
  
	if TX != event.px then
	  isTriggered = 0
	  elseif TY != event.py then
	    isTriggered = 0
	  end
end

Can't really tell why but it works much better.

1 Like