It's often nice in a fast-action game to display a 3-2-1 countdown to the player when returning from a pause, to give them a chance to put their hands back on the controls and assess the game situation.
Would having this functionality baked into Playdate OS be useful for developers? (Games would likely have to opt-in to this functionality.)
Seconded that it would be useful! It might also be helpful to control whether the countdown is transparent or not (i.e. whether the paused action is visible behind the numbers). There are probably some games that won't want you getting extra time to think during the pause screen, but still want to give time for a breather.
In some crank-position-sensitive games, it would be cool to have a crank-to-unpause / calibrate step. You know you're right there, at least in position.