I'm working on a platformer called "The Fates Of Mia Mouse". I'm a 2D/3D animator, so trying to work with my strengths: AfterEffects and Blender animation (dithered frame by frame) and rich voice-overs. Made a level designer so I can drag objects visually, it spits out the Lua code that I can paste in Nova.
My to-do list looks like I'll need another 75 hours to make an interesting first demo to present to Panic/the world. This is becoming a labour of love and passion
I hadn't worked with Lua before, was a Flash dev years ago. I had to build all of my frameworks for this game: platform collisions, level designer, dialog manager, logger, localisations, videoPlayer, depth manager... Will need to figure out that synth engine too at some point, because a WAV track per level is going to be too big