Incomplete documentation for playdate->graphics->getBitmapData

jaames on discord provided some insight about the getBitmapData function which is not documented. The following information would help make the documentation more clear:

  • data is MSB-ordered and 1 bit per pixel
  • if hasmask is true, then the mask data is stored in a subsequent buffer beginning at data + (rowbytes *height)

Filed, will fix that soon. Thanks! :slight_smile: