Initial Daydream is a Pulp RPG in the style of NES JRPGs, specifically the early Dragon Quest and Final Fantasy entries. Towns, dungeons, turn based battles, goofy plot and dialogue; you name it, we got it!
The game starts with The Choosed One (that’s you) helping the King of Ghoulliard deliver a gift to the King of Altantis for the yearly Royal Gift Exchange. This quest has you circumnavigating the world to all four kingdoms, and finishes at a lavish celebration. That is, unless some calamity should happen and ruin everything…
The battle system is fairly simple. The only stats are Attack, Health, and Restore (determines how many HP are restored by POZHNs and the HEAL ability). Instead of leveling up, you purchase upgrades at the town shops. Each shop has an ability for sale, and each dungeon has an ability to find, for a total of 8. As you purchase stat upgrades, the prices increase. However, each shop has their own prices, so once you make it to the next town you will be able to upgrade yourself fairly cheaply again.
I’m open to adding some complexity to the system, but I’ll probably wait until much later in the timeline for that. I'm also going to make different rooms for battles taking place on different terrain (eventually).
The current build is version 0.8. The game can be played from start to finish, with all four towns and dungeons explorable. Once the map is circumnavigated, a final quest opens up. The art is most of the way done, mostly now I need some music for some individual scenes, sound effects, and of course monster designs.
The roadmap is as follows:
0.3 Ghoulliard art, music, dungeon (Vampire Mansion), and dialogue completed
0.4 Altantis art, music, dungeon (Sunken Tunnel), and dialogue completed (finished as of 7/29!)
0.5 Uiskei art, music, dungeon (Liquor Mines), and dialogue completed (finished as of 8/24!)
0.6 Goo art, music, dungeon (Goo Slide), and dialogue completed (finished as of 9/23!)
0.7 Final scenes and quest completed (finished as of 10/8!)
0.8 Title screen, saving, credits, general polish (finished as of 11/4!)
0.9 Sound effects, remaining music, monster and boss designs finalized
1.0 Optional Intro, overall game is good and done
I will be updating this devlog as I reach these milestones, or perhaps other significant steps in between. But if you want the day-to-day updates, I have a thread on Twitter that you can follow from the day I started this game up through every little improvement! You can find it here.
Thanks for checking out Initial Daydream! And please let me know if there are any other old school RPGs in the works for Playdate! I want to play em all. And I might make an early version of this available to test a little bit if anyone is interested!