Hello,
I have been developing my game for more than a year at this point and this is the first time this happens to me: I have a registered Playdate and obviously I’m using the Simulator a lot. Today I noticed that when I launch the Simulator, at some point after kEventInit the console prints this:
<!doctype html>
<html lang=en>
<title>500 Internal Server Error</title>
<h1>Internal Server Error</h1>
<p>The server encountered an internal error and was unable to complete your request. Either the server is overloaded or there is an error in the application.</p>
Worse yet and potentially related, sometimes it does not print that but instead it hangs for many seconds (at least 40 s) before actually displaying something (weirdly enough the game is still updating in the meantime, but nothing is shown on screen, not even the Simulator UI).
This is, needless to say, extremely annoying as it makes iteration much, much slower.
I guess the Simulator is trying to connect to Panic’s servers and the server takes a long time to respond, but this should absolutely not freeze the entire UI for almost an entire minute!
My Setup:
- SDK: 3.0.2
- Platform: Debian GNU/Linux
- Tried with multiple games, both using exclusively the C API (I doubt that’s relevant..)
- Location: Europe
- PlaydateSimulator is properly registered (just double-checked)
Thanks for the help.
EDIT: I found this other thread that I hadn’t seen before creating mine which appears to be the same issue, or at least related.