Invalid animation.txt file causes crash loop

Hi,

Perhaps not a bug as such, but something I feel is worth bringing to your attention.

My game has an animated launcher card with the following animation.txt:

frames = 1x3, 2x3, 1x3, 3x3

Nice 'n simple, works a treat.

However, I did a stupid thing, and accidentally saved a URL into that file, so it looks like this:

frames = 1x3, 2x3, 1x3, 3x3

Sound Effect by <a href="https://pixabay.com/users/universfield-28281460/?utm_source=link-attribution&utm_medium=referral&utm_campaign=music&utm_content=352472">Universfield</a> from <a href="https://pixabay.com//?utm_source=link-attribution&utm_medium=referral&utm_campaign=music&utm_content=352472">Pixabay</a>

After deploying to the Playdate, this corrupt animation.txt file caused the device to crash, and after rebooting, it crashed again because the menu was on the same game. So it got stuck in a crash loop.

I appreciate that it was a dumbass mistake, but it would be nice if the Playdate were a little more forgiving when encountering corrupt animation.txt files, maybe even just ignoring the content completely.

Cheers,

Rich.