I'm running the game on a simulator on Linux. I'm writing directly in C.
When using pd->graphics->drawText
and coordinates are off screen I get this repeatedly on stdout: "inverted rect in LCD_addUpdateRect()!"
I'm posting this as a bug report because I'm using 2.6.2, but in the changelog it sounds like this shouldn't happen since 2.6.1. Or maybe the changelog only meant it's fixed for the keyboard function.
Either way there is nothing in the documentation explaining you should check boundaries first.