
scroller · Learning Playdate SDK coding #3.
Finally, I can showcase some of my actual art!
This is a simple move the picture with the crank or buttons thingy that I made for fun. It has a nice satisfying click when you scroll and also has nice momentum based math in it. The math is pretty bad if I am being honest.
So what did I learn this time around?
Not much, but I am getting faster pushing prototypes!
sound:stop()
was an interesting thing to look into. In the past usually when I told an engine to "stop sound effects" it would stop everything. But now you can specify WHAT sound can stop. This is used when scroll clicking hits the bottom or top of the image.
.setBackgroundColor()
was extremely useful! Its a fast way to paste a color before everything else. Um, although there is no color. The SDK is lying to me. 
I got used to "if" statements this time around and used it with button presses.
But this was the first time using the crank as an input.
Really satisfying and was easy to jam into the project.
Overall, this was my way to learn my skills a bit better and see what I can do on the hardware. The image size is 400 x 1200, I am not entirely sure what size will make the Playdate chug a process frame but I will keep it at this size for now.
About the artwork shown in this, its a card game I am working on. It will be a physical game and a video game! I wanted to make it for Playdate ever since 2021 but I felt I wasn't good enough in comparison to what everyone else was making. Its also why I have been so desperate for local multiplayer so each player has their own "secret hand" of cards. Its gonna be a small RPG game similar to Hudson's Pokemon Trading Card Game on Game Boy. I do hope you look forward to it.
As usual, here is the .pdx. (Thats right, no source this time!)
scroller.zip (152.5 KB)
Until next time!
I am still thinking about making an actual game.
Something something I suppose.
Update about a few hours later.
Im currently going through some anxiety about my artwork. I get really scared whenever I post anything of my own. I've been really brave thus far sharing my work and passion. I just need to accept it and continue along.