Looking to pay someone to help

So, I've been developing two games for Playdate in pulp for about 10 months now, In my spare time. Just trying to learn the basics. And I've been stuck with battle mechanics not working accordingly.

I am looking for someone who I can pay $100 to to assist with script clean up / troubleshooting a single issue.

The issue: I have a chaser script and a battle script that seems to cancel each other out. And I've been racking my brains for weeks now trying to figure out why. Because I am not as inclined as most starting off, I genuinely have no idea what I can do to fix it.

If there is anyone willing to assist, I offer three things:

A free copy of the game at its release, a game credit, and of course the one time payment of $100. It's not much but it's the best I can offer to anyone willing to assist and help.

Sincerely, Kaz of K.R.A.Z. Productions.


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you could always try sharing the scripts here if youre comfortable with that and someone might at least be able to point you in the right direction.

totally understandable if you just want someone else to take over though!

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if you can post the code or describe the issue in detail then it is likely you'll find help for free. I'd definitely take a look.

I have also considered making a post like this. i have (what feels like) a huge code-base, and I have never seen the structure/source of a game written by someone other than myself. I imagine it would be quite enlightening to see the source to something like Mars After Midnight or Zipper.

Are you using a finite state machine to control your event flow. If not it can be very easy to have problems and bugs. Basically using some sort of FSM makes your game easier to manage as you only have to check one state because only one state can run at a time.

Not sure if it will help you specifically @KRAZ-Productions, but for @DJ_irl and others I highly recommend SquidGod's Pulp tutorials on YouTube. He shows the code, explains how it works, and also shares the source files! This was tremendously helpful for me getting started.

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appreciate the suggestion <3 but i've been on squid's channel for a long time. It is very informative. But, all due credit to Squid, I still would like a glimpse into some professional playdate code, or better yet to pay someone for a code review. I have over 5,000 lines of Lua and it's gotten a bit unruly haha.

I hope OP comes back and just posts the code cuz I know I'd give it a look for bugs

I definitely understand that! The post is tagged "pulp" so I assumed that's what OP is using. But I would also love to see examples of Lua code. I'm only a hobbyist developer with no real code background, and that would be a huge help to get started.

Hello Andonks. It's been a few days since I made this thread. Been pretty busy the past few days so I haven't really had the time to answer anyone. I used some of Squidgod's Tutorials online and for the most part, I had stellar results until it came time to add the Damage Script. As in the Original Post states, both the chaser script and the battle script cancle each other out.

I have inboxed you. I'll send more details there and share the Json files as well.

Hello Kraz, if you haven't been able to solve it yet I can try to help you out. I've been practicing with pulpscript for several months now and so far I've made a demo for a game jam, where I had to deal with fixing several bugs.