Hey Playdate developers,
New to the forums and developing for the playdate!
Very recently I made the decision to make my first Playdate game using Pulp.
The game I intend to make for the handheld will assist me in asking my partner to marry me! <3
My day job is game development for an AA studio, currently working in VR/MR as a Designer. Using tools like Unity and previously Unreal, this is the first time I'll be working with such design constraints from a hardware level and honestly I can't wait for the challenge.
The issue though - is I'm an absolute coding novice, and so I suspect I'll be constantly posting to these forums to get some assistance from people way more clever than myself
So if you want to follow along in this journey where I ask the love of my life to marry me via the medium of video games - follow this thread!
Okay! So the game... the working title is Love Letter and so far development progress has been:
- Reading Pulp documentation + testing the interface.
- Brushing dust off of my pixel art in Photoshop.
- Working out how to slice PS pngs into tiles via the Import function.
- Concepts for the gameplay.
- Searching through forum posts, looking at test projects posted to see how they are built.
The Concept
- The player will start the game by inputting their name (to use for the proposal).
- The player will then be tasked with getting a Love Letter safely to a delivery point by using the crank to move the letter along conveyor belts
- (possibly needing to avoid obstacles - this game isn't meant to be challenging so probably not)
- Each love letter delivered will open up and give a little note to the player and the final letter (level) will pop "the question" with a YES or NO selection.
Here's an image of the title card made in PS and imported.
(I really need to clean up the repeated dithering tiles)