After a bit of tinkering this morning and discussing with some developers on Discord I was able to get my conveyor belt cycling through frames when the player presses [A]
for clockwise and [B]
for anticlockwise.
I've re-read a couple of forum posts regarding how to use the cranks ra
but I'm not fully grasping where I should place the logic etc.
Current Goal
My goal is to replace the inputs of [A] and [B] with the directional rotation of the crank.
This is what I have on the Player script.
on confirm do
// Press A to tell conveyor belts to
emit "beltClockwise"
endon cancel do
// Press B to tell conveyor belts to
emit "beltAnticlockwise"
end
I understand that I need to replace the confirm
and cancel
events with something but I'm not sure where to start. Do I first need to define what it means to "rotate clockwise" or "rotate anticlockwise" or does pulp have that shorthand available?