Lua load function seems to expect a second argument. Why?

Oops, I didn't realize that worked in the simulator. We include the compiler part of the Lua runtime in the simulator so that you can enter and run code from the console, but I should have disabled it in the load command because that's not available on the device. We don't have a lot of room for the firmware, so we need to trim wherever we can.

Just a heads up, this will stop working in a future update!