First off, I'd like to thank you for all of your help, both here and in discord. You're awesome!
Secondly, just an update on the things I have fixed and learned so far. For example, I've learned how to set up a score system in-game and also thanks to a nice tutorial by ghrmhome, I've been able to implement score chains. (Link here -> CLICK ME)
I've learned that the following script on an ITEM will allow me to give specific numbers or take away specific numbers to the code by either adding a + or - to the equation.
It looks like so:
on collect do
score += 3500
swap "white"
end
Very basic. Very helpful. I have also discovered three separate glitches in my "Mistakes" that I intend to intentionally implement in a future project (MAYBE) as they can create some interesting and unique elements. Kinda excited about that. I'll share them later if I can make it function the way I think I can.
Lastly, thanks to Kliest and his helpful Chaser Tutorial, I have managed to figure out how to get my enemy to do what I need it to do. (LINK --> CLICK ME)
Currently, I have the general game mechanics required to finish my game. Now I need to focus on two other things:
A health System (3 Lives max)
Enemy alternatives
Unique gameplay features
Style (As the style present above will not represent the final version).
Fair Score Mechanics
Re-playability.
MY FINAL QUESTION (and I've yet to see this in this forum) IS WEATHER OR NOT PULP CAN SUPPORT LEADER BOARDS.