It’s frustrating to find out I don’t have a vast wellspring of new games in me, but there are a lot of great old tiny games that would fit well on the Playdate that I think I could do justice to, and the Playdate makes it really easy and fun to make small games.
Playing around with the Analogue Pocket I discovered the joys of the WonderSwan puzzler Gunpey. It’s another vertical well swap-em-up akin to Panel de Pon (which got a lovely treatment in the Catalogue) but trickier, but has a couple things holding it back:
It’s on the WonderSwan, which is a mightily obscure system.
The well is deep, tiles have no gravity, and the swap window is vertically oriented. So you do the frenzied alternating-thumb thing to run pieces up and down the well all the time (especially down, trying to avoid a game over), but that input is easy to fumble and leads to a not-at-all-fun sort of friction.
I think I could address both of these points — one, by bringing it to a modern system with nearly 2% as many units sold (hey, wait a minute…), and two, by putting a bit of input autocorrect in and maybe seeing if drag-style input wouldn’t ruin the vibes. I like using the portrait hold (I think it’s even more ergonomic for me than the standard) too, and Gunpey is a very vertically oriented game.
So - anyone familiar with Gunpey and think this is a good idea? I’m still a bit sore BALL, my adaptation of PONG, didn’t make it into the catalog. It’s fine: it wasn’t much work, and it managed to crack 100 downloads on Itch and is still ticking along which counts as a rousing success for me, but I was proud of what I managed to get in terms of polish and gameplay on BALL, and adapting Gunpey would be significantly more work; it’d break my heart if that got buried as a non-original work or just got flat-out ignored because only weirdos like Gunpey.