Master Key Pocket - a text-less adventure

Update #4

A new year, a new update

Last month was a big update and probably the biggest one yet. This time, I'll list them with hidden text. I want to try to do something different for this year, so let me know if you prefer to have it listed this way.

Added a title screen & logo

Current Title Screen

Master Key's logo is symmetrical which, it wasn't too difficult to recreate it with the new subtitle. The logo you have seen in the gif above is downscaled by hand to meet Pulp's half-resolution. In the title screen, some hidden tiles handle the interaction of the buttons for the "play" and "settings" buttons and even the "load screen." The settings menu is simple and uses menu, so it can work with the inventory screen. I wish that 'menu' could work horizontally and could skip lines.

Added lightning

"Let there be light"

This was something I wanted to add since I made my first post. It's copypasted from this. It essentially changes the tile frame nearby from 0 to 1 in a dark room. I made a new set of tiles with only a single frame, so they're always bright. The only thing left is to make sprites bright near another light source.

Added swimming

MKP_PREVIEW3

Previously, the player could only walk in shallow water, but now it can swim in deep water (and I plan to make it able to dive). The ability to swim and dive will be separate items, and the player cannot attack while swimming, making it vulnerable to projectiles.

Improved combat

After three months of improving this, I can safely say it's finished. Every time you hit a sprite, it calls a function instead of having a list of conditions for every sprite in every weapon, and so does the player. It can now die and respawn. It even saves when you do.

Added snow

screenshot (5)

This is just a detail and shouldn't be considered a feature, but it's winter, and I find this kind of fun. You can reset the path by opening and closing the inventory or moving to the next room.

Animations for trailers

I want to make the trailers have something more to show than just gameplay, and the same person who made the cover art for the Tunic demake is willing to make very short animations for the trailer. Here's one of the illustrations used for the storyboard of one of those animations with only promotional art of the original game as a reference.

Sketch

3 Likes