Melkhior's Tower - Dev Log

Melkhior’s Tower is a game I’m currently developing exclusively for Playdate using the C SDK, and is a spin-off of my PC/Linux/Mac game Melkhior’s Mansion which was released back in January 2022. It’s not a straight conversion, it’s a different game.

I’ve recently started a dev log, so I’ve created this thread to post news of any updates. The dev log is hosted on Itch at: https://bitglint.itch.io/melkhiors-tower-playdate

Here’s a link to the YouTube playlist of videos that I’ve uploaded so far: https://www.youtube.com/playlist?list=PLfcGeKZDeV5tNq4fNkl96Dh64jtLi11Vt

If you’re interested in seeing how the project progresses then please watch this space. :slightly_smiling_face:

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This looks fantastic!

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This. Game. Looks. Absolutely. Amazing.

LOVE ITTTTTTTT!!! :smiley:

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A new dev log entry showing the map editor:

https://bitglint.itch.io/melkhiors-tower-playdate/devlog/1326794/map-editor

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That looks amazing! Thanks for sharing it with us! You mentioned that the game was developed in C? That’s cool and maybe you could try using Golang language instead of C next time. I think it might make managing everything a bit simpler :slight_smile:

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A new dev log entry for firing weapons:

https://bitglint.itch.io/melkhiors-tower-playdate/devlog/1354973/firing-weapons

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looks amazing! last screen reminds me heimdall 2 on amiga

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Heimdall was so great. “Here, have a keg of ale, now throw this axe at that person, try not to hit ‘em!” :joy:

It looks fantastic, right up my street, but it’s one of those games that passed me by for some reason.