you can cleary see it in visual studio when debugging a game by looking at the memory graph or even in task manager itself in windows.
All you have todo is open the memory allocation profiler and enable the automatically refresh checkbox. If you disable it the process memory stops growing but as soon as you enable it again process memory grows again.
Eventually this could lead to a simulator crash or at the very least a very big swap file in windows if reaching out memory and windows reverting to the swap file. I already had chrome crashing due to this and other apps because memory is exhausted
initially i thought my game was causing it but number of alloced items remained the same so not sure it's related (i did not verify with other games)