Working on a few ideas for the Playdate. Really excited for this device!
Neko Lost
The 1st main game I will be focusing on for initial release is Neko Lost. This is a game where you scroll around looking for the missing items.
User can only scroll up to a certain point until they complete each stage by finding all the items. As you unlock each area, you have the ability to scroll even higher.
User can switch controls for cursor between accelerometer or d-pad.
Once you reach the top, there is a final surprise mini game.
Working on the accelerometer cursor that also stops before the left panel edge. Will most likely provide two methods for cursor control: with accelerometer and with d-pad.
I don't have a device so any feedback on the feel of controls is welcome! NekoLost-v0.3.pdx.zip (710.9 KB)
Just tried it out and it’s super smooth and cute.
The accelerometer controls have the expected issue that it’s tricky to get the cursor where you want while holding the device in a way that you can see the screen and it’s not too dark. I played at my desk with sunlight coming mostly from one side and made it work after playing around a bit but I imagine it’d be more comfortable with the d-pad.
Thanks! For Neko Lost, the crank scrolls the building vertically. Feel free to check out the zip as I included crank for scroll plus two types of cursor control. Any feedback is welcome.
For the fox game, the crank only moves the platforms and objects.
Train builder early concept. The goal would be to assemble the train parts according to spec before the time runs out. Once you're done, you crank it to make the train leave the station. Then, onto the next train!